Fictorum Wiki
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[[Category:Fictorum Wiki]]

Revision as of 18:49, 10 May 2017


Welcome to the Official Fictorum Wiki
the Official Fictorum compendium by the players, for the players.

We are currently maintaining 311 pages (46 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Videos
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Videos

Featured Images
Featured Images

Fictorum Wiki
Fictorum Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

  • Adding content
    • If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
    • An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Story

You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum.

As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Gameplay

Fictorum is an action RPG featuring customizable, dynamic spell-casting. Demolish your surroundings with legendary magic. Dynamically improve your spells with a spell-shaping system. Traverse a world shattered by magic on your mission of vengence. Find powerful items and new spells to increase your immense power. Discover the impact that you left on the world.

Scraping Bottom Games

Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that the Unreal Engine 4 is now free to use.

After a long campaign in Divinity: Original Sin together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.

Dev Log