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Fictorum Update 27 - Quests, New Itemization, and “Final” Level
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Fictorum Update 27 - Quests, New Itemization, and “Final” Level
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===Itemization=== The item slots that we previously had in place hadn’t been touched in over a year and were well overdue for a revisit. After a lot of thinking, tinkering, and play-testing, we’re getting closer to our final item slots! This will allow for more variation in play style and allow you to make the call in how to best outfit your Fictorum for battle! * Rare and unique gloves, boots, armor, and amulets can now spawn with passive abilities related to the item type—For instance, you could find a powerful set of boots that grant the haste passive ability or enchanted plate mail with a projectile shield * Rare and unique rings can spawn with active abilities—Do you replace your rare ring with a blink ability for a unique ring with gravity well? Tough choices are in your future! * Spells, active abilities, and passive abilities now appear on inventory tooltips! <gallery> File:tooltips1.png File:tooltips2.png </gallery> * We’re removing earrings, trinkets, relics, and sources, but don’t worry—you’ll still find the same benefits distributed over existing items. Our old inventory screen is on the left—we felt it had way too many slots to manage. We feel our consolidated inventory (see the right screen) much better fits the no-nonsense attitude of the Fictorum. <gallery> File:slots1.png File:slots2.png </gallery> * We have more exciting changes to the inventory coming—We are hopeful that the majority of which will in the next patch!
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