The following is the dev log posts from Scraping Bottom Games.
Dev Logs[ | ]
- Fictorum Update 27 - Quests, New Itemization, and “Final” Level
- Fictorum Update 26 - Latest Alpha Changes
- Fictorum Update 25 - New Starting Titles, Auras, and World Interaction
- Fictorum Update 24 - Kickstarter Wrap Up & Newest Alpha Version Incoming
- Kickstarter/Steam Greenlight Progress, Environment Improvements
- Fictorum now on Kickstarter and Steam Greenlight
- Fictorum Update 23 - Fictorum Entering Closed Alpha, New Main Character
- Fictorum Update 22 - New Badass Wizard Spells and iFest Wrap-up
- Seattle iFest Details
- Fictorum Update 21 - Level Load Time Reduction, Seattle iFest, and New Buildings
- Fictorum Update 20 - Spells Befitting a Wizard Video Game and Kickstarter Date Announced
- Fictorum Update 19 - Spell Runes Screen, Character Titles, and Improved Enemies
- Fictorum Update 18 - Improved Loot System and Inventory Screen
- Fictorum Update 17 - In-Game Map Improvements, Twitch Stream, New Assets and Contract
- Fictorum Update 16 - Corrupted Warrior, Weapon Improvements, Shaping Audio, and upcoming
- Fictorum Update 15 - New Manifest and Piercing Spell Runes, Better Character Model
- Fictorum Update 14 - In-Game History, Text-Based Event Improvements
- Dynamically Modify Magic with Fictorum’s Spell Shaping System
- Fictorum Update 13 - Character Models, Enhanced Textures, & In-Game History
- Fictorum Update 12 - New Spell Runes, Destruction Improvements, and Landscapes
- Fictorum Update 11 - Improved Landscape Textures and Effects, More Structures
- Fictorum Update 10 - Miasma Storm, Level and Spell Improvements
- Fictorum Update 9 - Spell-Shaping Runes, Quests, and AI Improvements
- Fictorum Update 8 - Early Alpha Gameplay Video
- Fictorum Update 7 - Snowman Competition, Lightning Orb, and Upgrades
- Fictorum Update 6 - Aegis, Sounds, and a Christmas Tree Spell
- Fictorum Update 5 - Spell Shaping System & Optimization
- Fictorum Update 4 - New Destructive Spells, Environments, and Item Generation
- Fictorum Update 3 - New Environments and a Procedural Castle
- Fictorum Weekly Development Update 2 - Animations and Art
- Fictorum Weekly Development Update 1 - Animations, Characters, and Spells
- Big Day Yesterday
- Finally got a web page up and running, also an update
- Simple Randomized Player Start in UE4 in Blueprints