Dev Log

The following is the dev log posts from Scraping Bottom Games.

Dev Logs

 * Fictorum Update 27 - Quests, New Itemization, and “Final” Level
 * Fictorum Update 26 - Latest Alpha Changes
 * Fictorum Update 25 - New Starting Titles, Auras, and World Interaction
 * Fictorum Update 24 - Kickstarter Wrap Up & Newest Alpha Version Incoming
 * Kickstarter/Steam Greenlight Progress, Environment Improvements
 * Fictorum now on Kickstarter and Steam Greenlight
 * Fictorum Update 23 - Fictorum Entering Closed Alpha, New Main Character
 * Fictorum Update 22 - New Badass Wizard Spells and iFest Wrap-up
 * Seattle iFest Details
 * Fictorum Update 21 - Level Load Time Reduction, Seattle iFest, and New Buildings
 * Fictorum Update 20 - Spells Befitting a Wizard Video Game and Kickstarter Date Announced
 * Fictorum Update 19 - Spell Runes Screen, Character Titles, and Improved Enemies
 * Fictorum Update 18 - Improved Loot System and Inventory Screen
 * Fictorum Update 17 - In-Game Map Improvements, Twitch Stream, New Assets and Contract
 * Fictorum Update 16 - Corrupted Warrior, Weapon Improvements, Shaping Audio, and upcoming
 * Fictorum Update 15 - New Manifest and Piercing Spell Runes, Better Character Model
 * Fictorum Update 14 - In-Game History, Text-Based Event Improvements
 * Dynamically Modify Magic with Fictorum’s Spell Shaping System
 * Fictorum Update 13 - Character Models, Enhanced Textures, & In-Game History
 * Fictorum Update 12 - New Spell Runes, Destruction Improvements, and Landscapes
 * Fictorum Update 11 - Improved Landscape Textures and Effects, More Structures
 * Fictorum Update 10 - Miasma Storm, Level and Spell Improvements
 * Fictorum Update 9 - Spell-Shaping Runes, Quests, and AI Improvements
 * Fictorum Update 8 - Early Alpha Gameplay Video
 * Fictorum Update 7 - Snowman Competition, Lightning Orb, and Upgrades
 * Fictorum Update 6 - Aegis, Sounds, and a Christmas Tree Spell
 * Fictorum Update 5 - Spell Shaping System & Optimization
 * Fictorum Update 4 - New Destructive Spells, Environments, and Item Generation
 * Fictorum Update 3 - New Environments and a Procedural Castle
 * Fictorum Weekly Development Update 2 - Animations and Art
 * Fictorum Weekly Development Update 1 - Animations, Characters, and Spells
 * Big Day Yesterday
 * Finally got a web page up and running, also an update
 * Simple Randomized Player Start in UE4 in Blueprints